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Rules

Politiplay: Rules in Brief

Last updated 2026

Politiplay is fantasy politics played in the real world and scored by the real world.

You draft eleven public figures for the week ahead. When your figures become central to consequential events, you score points. When they stumble, implode, get caught, get fired, get indicted, or otherwise suffer the wrong kind of consequence, you lose them.

This is not a game of noise. It is a game of consequence.

1. Build Your Squad

Your squad must include:

  • 11 total figures
  • 1 Captain
  • 1 Wildcard
  • no more than 4 figures from any one League
  • at least 1 figure from The Global Order
  • at least 1 figure from The Irregulars

Your Captain scores 2×.

Your Wildcard scores 1.5×.

If your Captain has a bad week, that damage is doubled too. Choose accordingly.

2. The Leagues

The talent pool is organized into four Leagues:

The American Theater

The White House, Congress, governors, courts, party machinery, and the rest of the U.S. political circus.

The Global Order

Heads of state, ministers, opposition leaders, diplomatic players, and international power brokers.

The Commentariat

Anchors, columnists, podcasters, strategists, donor whisperers, and the rest of the people who shape the conversation that shapes policy.

The Irregulars

Provocateurs, dissidents, insurgents, spoilers, and agents of chaos. High volatility. High risk. Sometimes high reward.

3. How You Score

Politiplay scores real political consequence, not mere chatter.

A scoreable event must have measurable effect in the world of law, policy, elections, diplomacy, war, institutions, or governance.

  • A viral tweet is not enough. A cabinet resignation is.
  • A press conference is not enough. An indictment is.
  • A trending clip is not enough. A government falling is.

4. Gravity: How Big Was the Event?

Every scoreable event is assigned a Gravity Tier.

  • Tier 1 — Ambient — Minor but real consequence.
  • Tier 2 — Notable — A meaningful political event with limited reach.
  • Tier 3 — Significant — A substantial development with clear legal, electoral, policy, or diplomatic consequence.
  • Tier 4 — Major — A large event that reshapes a contest, institution, government, or geopolitical situation.
  • Tier 5 — Historic — A rare event with immediate, far-reaching consequence.

Base points:

  • Tier 1: 2
  • Tier 2: 4
  • Tier 3: 8
  • Tier 4: 15
  • Tier 5: 25

5. Agency: How Central Was Your Figure?

Not everybody in a story matters equally.

  • Architect — ×3 — They drove the event.
  • Principal — ×2 — They were central to it.
  • Respondent — ×1.5 — They were directly affected or engaged.
  • Referenced — ×0.5 — They were connected, but not central.

Example

A senator authors a landmark bill:

Tier 4 × Architect = 15 × 3 = 45

A senator merely quoted in coverage of that same bill:

Tier 4 × Referenced = 15 × 0.5 = 7.5

6. The Legitimacy Filter

Before a score is finalized, every event passes through one basic test:

Did something actually happen?

If the answer is yes — legally, legislatively, diplomatically, militarily, economically, electorally, or institutionally — it gets full credit.

If it is all heat and no consequence, it gets downgraded or ignored.

Politiplay measures consequence, not noise.

7. Negative Scoring

Political life includes humiliation, failure, reversal, collapse, exposure, and disgrace. Politiplay scores those too.

Your figures can lose points for things like:

  • indictments
  • convictions
  • firings
  • forced resignations
  • documented lies
  • public humiliations of their own making
  • policy failures with real consequence
  • ethical, financial, or personal scandal

Same tiers. Same agency multipliers. Just negative.

If your Captain implodes, you feel it twice.

8. Compound Events

Sometimes one event helps one figure and hurts another at the same time.

When that happens, each figure is scored separately according to their role in the event.

The figure who gains authority may score positive. The figure who loses authority may score negative.

That is not a glitch. That is politics.

9. Sweeps

The weekly cycle. Fresh squad, fresh scoreboard, fresh news cycle.

Rules:

  • Sweep resets every Monday at 12:01 a.m. Eastern
  • weekly scores may go negative

10. Weekly Squad Changes

You may make a limited number of swaps each week before the Sweep locks.

  • Weekly swap limit: [INSERT NUMBER]
  • Changing your Captain or Wildcard counts as a swap
  • Once the Sweep week begins, locked figures cannot be dropped
  • Dropped figures enter a 2-week cooling-off period before they can be re-drafted

11. The Hot File

The Hot File is Politiplay's editorial tip sheet. It does not score points by itself.

It exists to help you draft smarter.

Blazers

Figures already dominating the consequential news cycle.

Ones to Watch

Figures likely to break through soon because of a vote, hearing, summit, ruling, election, speech, scandal, or other approaching event.

The Hot File rewards people who pay attention.

12. Objections

If you think the editorial board got a scoring call wrong, you can challenge it.

Objections do not freeze the live scoreboard, but they do create a formal review.

To file an Objection:

  • within 48 hours of the scoring call
  • supported by 5% of active participants
  • or filed within 24 hours by 1 verified Senior Member

Review process:

  • 72-hour deliberation window
  • one post per participant
  • max 200 words
  • board response at the 36-hour mark

Possible outcomes:

  • Uphold
  • Modify
  • Overturn

Every completed Objection is logged in the Precedent Record, which becomes the common law of Politiplay scoring.

13. Final Word

Politiplay is not about who shouts loudest. It is about who matters when the world moves.

You do not need a degree in political science to play.

You need curiosity, judgment, and a decent nose for consequence.

Draft well.

Choose your Captain carefully.

Pay attention.

The world will do the rest.

Related

Policy-oriented summaries: Scoring rubric · Fairness & adjudication.